hololive Dreams 曲ライブラリ——150曲超&Campaign
holodori全曲ガイド:150曲超ローンチ、Extra Song Campaign追加、Seishun Archive等、難易度、team synergy、Music Disk。
hololive DreamsはモバイルGacha史上最大級のday-one rhythm libraryの一つ——2026年7月23日ローンチで150 playable tracks超、Extra Song Campaignが15日で25曲追加し約175 songs。hololive production original、member cover、concert arrangement、全54 launch holomem ensemble。本ガイドはlibrary organization、progression重要track、campaign daily additionのfarm routine。
Launch library概要
QualiArts/COVERはholodori soundtrackを3 content type:
- Original songs — Seishun Archive、Nakama Uta、Hyadain no Joujou Yuujou等MV track
- Cover songs — J-pop/vocaloid standardのsix-lane adaptation
- Live/concert arrangements — hololive concert/event収録
全launch holomemがRhythm stage登場可;個別songは特定talent MV footage、teamにそのholomemでscore bonus。Opening themeは全54 member ensemble——solo/unit dive前のroster showcase。
Featured launch tracks
Pre-launch marketing、tutorial、community tierで頻出:
| Song | Type | Notes |
|---|---|---|
| Seishun Archive | Original | High-energy ensemble staple;early farm定番 |
| Nakama Uta | Original | Mid-tempo;combo practice向き |
| Hyadain no Joujou Yuujou | Original | Unit energy;Hard人気 |
| Yumeiro Wonder | Original | Rhythm PV、Special Reveal |
| Bling-Bang-Bang-Born | Cover | Campaign追加確定;speed chart |
| Roku Chou Nen to Ichiya Monogatari | Cover | Vocaloid classic;dense Hard |
150曲超full listはin-game filter(talent、difficulty、clear status)。Wikiは全title duplicateせず——in-game confirm必須。
Extra Song Campaign拡張
Extra Song Campaign 2026年7月24日〜15連続日、25曲 sequential。Campaign track 自動library — Music Disk/code不要。
Campaign daily workflow:
- @holo_dreams_en announcement
- holodori起動、song select new entry
- 各新曲Normal 1 clear — first-clear reward
- High-value stageをfacility farming rotationへ
End後~175 tracks安定——2026年10月 hololive 9th anniversary追加song tease。
Song difficultyとchart type
Six-lane highway tap/hold/flick。Normal/Hard/Expert(track依存)。Characteristics:
- BPM/density — 高BPM coverはspeed;slow originalはaccuracy
- Lane distribution — center cluster vs wide flick
- MV sync — 公式footageがtiming cue
s settings note speed調整後に難易度判断。理解後scroll speed微raise common。
Songsとteam synergy
Rhythm score = holomem team stat × leader skill × execution。Specific song farm:
- MV featured holomem(talent bonus applicable)
- Tier list score-multiplier leader
- Dense Expertにcombo protect
Team compositions、skills ranking。
Music Diskとsong unlock
Pre-registration Music Disk x3。Diskはshop design依存で追加play option/song content。Discretionary diskはdaily farm曲確定後——launch weekは無料campaign優先。
Some songはstory/park facility level gate。Holomem Stage quest playable talent + associated track Diamonds不要——song access購入前に優先。
Rhythm PVと公式media
公式Rhythm Gameplay PV(YouTube)がsix-lane real chart demo。Rhythm gameplay guideと併視。Official SNSはcampaign drop時chart preview。Gamerch/Game-TierがJP player clear rate/impression——新Expert attempt順決定に有用。
関連ページ
曲選びと長期farm
175曲規模libraryでは、デイリー15分sessionでも回せる少数の「main farm set」を早めに決めることが大切です。MV featured holomem bonus、team Score UP skill window、stage stamina costの三つを比較し、Team compositionsと照合してください。Music Disk×3は事前登録配布分——discretionary useはdaily farm曲確定後が効率的です。
favorite rotation template
daily farm pool 5〜8 song tag——Stamina efficiency vs boredom balance。campaign new song 1曲/day lowest-yield old farm songと差し替え。
Expert attempt timing
community clear rate data確認後Expert——Normal first-clear reward first、Hard comfort後Expert。
long-term library hygiene
quarterly personal library audit——unused unlock song mastery backlog clear。
launch staple vs campaign add
Seishun Archive、Nakama Uta launch staple remain post-campaign。campaign 25 layer on top not replace。
Music Disk discretionary timing
pre-reg Music Disk ×3 hold until daily farm set decided——campaign free add priority week one。
launch staple vs campaign add
Seishun Archive、Nakama Uta launch staple campaign後も残る。campaign 25 layer on top replaceではない。
Music Disk discretionary timing
pre-reg Music Disk ×3 daily farm set確定までhold——campaign free add week one priority。
long-term library hygiene
quarterly personal library audit——unused unlock song mastery backlog clear。175曲規模でも5〜8曲main farm setでdaily 15分 sustainable。
Launch Library Overview(詳細)
150+ tracks launch:Original(Seishun Archive等)、Cover(J-pop/vocaloid six-lane)、Live/concert arrangement。全54 launch holomem Rhythm stage登場;individual song MV feature talent team score bonus。
Featured Launch Tracks table
| Song | Type | Notes |
|---|---|---|
| Seishun Archive | Original | High-energy ensemble staple |
| Nakama Uta | Original | Mid-tempo combo practice |
| Hyadain no Joujou Yuujou | Original | Fan-favorite unit energy |
| Yumeiro Wonder | Original | Rhythm PV feature |
| Bling-Bang-Bang-Born | Cover | Campaign confirmed speed chart |
in-game song select filter authoritative——wiki full list duplicate avoid。
Extra Song Campaign Expansion
Extra Song Campaign July 24起15日25曲 auto library。Music Disk/code不要。campaign end ~175 tracks。Rhythm Gameplay six-lane mechanics。
よくある質問
hololive Dreamsに関するよくある質問への回答。
ローンチ時hololive Dreamsの曲数は?
2026年7月23日ローンチで150曲超。Extra Song Campaignが15日間で25曲追加し、合計約175曲になります。
Extra Song Campaignの曲は無料?
はい。キャンペーン期間中、25曲すべてがRhythm libraryに追加コストなしで自動解放されます。
全曲リストはWikiにありますか?
QualiArtsのlive updateで順序が変わるため全タイトル複製はしません。ゲーム内song select filterが最新の個人libraryの正です。
Music Diskは何に使う?
事前登録でMusic Disk×3配布。特定楽曲解放やshop design依存の追加play optionに使用。ローンチ週は無料campaign曲を優先し、diskはdaily farm曲確定後に使うのが効率的です。