Guides

hololive Dreams First Week Playbook (Days 1–7)

Launch week day-by-day guide for holodori: 15-minute daily loop, login bonus streak, Extra Song Campaign mornings, Harmony Garden and Megasphere goals, week-two transition after August 1, 2026.

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hololive Dreams launched globally on July 23, 2026. If you are reading this on August 1ten days after launch — the first-week sprint is largely behind you. This playbook covers days one through seven and the week-two transition now that launch bonuses, Harmony Garden milestones, and the initial Extra Song Campaign rhythm are established. If you followed the day-one launch checklist, you should have login bonus day eleven secured (when logging since launch), most of the seventeen campaign songs cleared, Harmony Garden complete or near-complete, and Megasphere unlocked on most accounts. Ver 1.0.100 (July 30) added streaming settings, Megasphere coin tuning, and Mini-Game Boost x10 compensation — read update notes before your next session.

The first week was about stacking free value. Week two shifts toward event farming, Megasphere income loops, and Diamond discipline before login bonuses taper. Hello! Brand New Summer! (event day 8) and the Extra Song Campaign (day 9 complete — 1:15AM by Ayunda Risu) still overlap — no active promo codes yet.

Where you stand after day seven

By August 1 most consistent accounts have:

  • Login bonus day eleven (if logging daily since July 23)
  • Most of the seventeen Extra Song Campaign tracks with Normal first-clears — including latest 1:15AM
  • Harmony Garden main story complete and Megasphere accessible
  • At least one Gen 3 facility and Hoppin’ Rope unlocked
  • Brand New Summer event story partially progressed
  • Mini-Game Boost x10 from Ver 1.0.100 in mailbox

Missed login days cannot be rewound — recover the streak immediately. Unlinked cross-save remains the biggest week-two risk; fix it tonight via the cross-save guide.

The 15-minute daily loop (still applies)

Run this every morning (JST-aligned for song drops):

  1. Login → mailbox, login bonus Diamonds, claim Mini-Game Boost if unclaimed.
  2. Check @holo_dreams_en → Extra Song Campaign and event news.
  3. Play each new song once on Normal → first-clear rewards.
  4. Clear daily rhythm missions → tickets, Music Disks, event currencies.
  5. Brand New Summer → farm Event Pt on unlocked mission songs or summer mini-games.
  6. One Dream Park block → Megasphere quest, facility step, or Holomem Stage marker.

Fifteen focused minutes still beats skipping three days then bingeing four hours.

Login bonus streak (days 8–10+)

The Release Celebration Login Bonus grants Diamonds equivalent to ten gacha pulls across consecutive login days. On August 1 you are on day eleven if you started July 23. Do not break the streak — even a five-minute login secures the payout.

Pair login with song campaign and event checks in one session. Missing day nine or ten hurts more than failing one Hard chart.

Extra Song Campaign (day 12 of 15)

The campaign adds 25 songs over 15 days starting July 24 JST. Through August 1, day nine is complete1:15AM by Ayunda Risu confirmed. Seventeen of 25 campaign songs are live; check @holo_dreams_en each morning for day eleven onward (often near 12:00 JST).

Morning routine:

  • Read the official announcement for song title and featured holomem.
  • Verify the track in song select; clear Normal once.
  • Add useful stages to your facility farming rotation.
  • Stack with Brand New Summer! Event Pt farming when stamina allows.

Week-two priorities (August 1 onward)

Once Harmony Garden and Megasphere are unlocked, shift focus:

  1. Brand New Summer Event Pt — push story chapters, badge exchange milestones, and ranking efficiency before August 5, 19:59 JST.
  2. Megasphere mini-games — Mega Circuit and Pokajan! benefit from Ver 1.0.100 coin tuning; use Mini-Game Boost x10 on high-value days.
  3. Holomem Stage chains — free talents in Megasphere still outperform standard-banner impulse pulls.
  4. Diamond hold — login bonus may taper soon; save for limited banners and hololive 9th anniversary teasers around October 2026.
  5. Match Cooking ranking — Ver 1.0.100 resets best scores August 6; plan record pushes accordingly.

Harmony Garden recap (days 1–5)

Harmony Garden is the first major Dream Park zone. If you are behind:

  • Follow main story markers until Gen 3 facility quests appear.
  • Complete Gen 3 facility to unlock Hoppin’ Rope — documented on the park hub.
  • Open every chest along visible paths.
  • Accept all Holomem Stage quests before spending Diamonds on roster expansion.

Megasphere goals (week two focus)

Megasphere should be your primary park zone now:

  • Finish any pending Harmony Garden facilities first.
  • Unlock Mega Circuit and Pokajan! for alternate income.
  • Continue Holomem Stage chains — several free talents sit behind Megasphere quest lines.
  • Do not rush casino zone spending; rhythm and mini-game farming outperform gambling for F2P accounts.

Holomem Stage quests over gacha

Holomem Stage quests permanently unlock playable talents without Diamonds. During week two, these still outperform impulse gacha pulls:

  • Check the map daily for ! markers above holomem NPCs.
  • Prioritize quests that unlock talents who buff songs you already farm.
  • Complete rhythm requirements on Normal first; return for Full Combo goals later.

Save premium Diamonds for a limited banner featuring your oshi or a meta leader from the tier list.

When to spend Diamonds (week two rules)

Spend nowWait
Free Gacha Tickets and ★4+ ticket (already)Premium Diamonds on standard pool
Music Disk for a quest-gating song you farm todayMusic Disk shop browsing without a target
Stamina refresh during Brand New Summer bonus daysStamina refresh on normal days
Summer gacha if oshi featured and milestones securedDuplicate chasing on standard banner

The F2P progression guide covers long-term saving after launch week ends.

Cross-save reminder

Confirm one linked account across phone and Steam. Login streaks, event progress, and mailbox items must sync on a single profile. Retune note speed when switching devices — see cross-save guide and settings.

F2P rhythm for week two

  • Set a comfortable note speed before judging difficulty.
  • Build one functional team using your Redraw holomem as Leader.
  • Use Auto Mode for gates when rewards still count; manual play on dailies for better grades.
  • Practice new campaign songs on Normal before pushing Hard.
  • Streamers: enable streaming settings from Ver 1.0.100 before going live.

Your metric is daily mission completion, event milestone progress, and park quest advancement — not leaderboard rank.

Day-by-day snapshot (days 6–9)

Day 6 (July 29): Login bonus day seven, campaign song check, Megasphere mini-games, Brand New Summer story push.

Day 7 (July 30): Login bonus day eight — install Ver 1.0.100, claim Mini-Game Boost x10, review update notes.

Day 8 (July 31): Login bonus day nine, Brand New Summer day four Event Pt, campaign day eight song (UFO), Megasphere facility progress.

Day 9 (August 1): Login bonus day eleven, Brand New Summer day five Event Pt, campaign day nine complete — 1:15AM (Ayunda Risu), Normal first-clear.

Day 10+ (August 2 onward): Transition to F2P progression monthly plan; keep morning song check until Extra Song Campaign ends August 7.

Common mistakes (week two)

  • Breaking login streak during overlapping login bonus, song campaign, and summer event.
  • Ignoring Ver 1.0.100 mailbox compensation and Megasphere coin changes.
  • Skipping Brand New Summer story gates before spending stamina on unrelated farming.
  • Neglecting Holomem Stage to pull standard banner duplicates.
  • Unlinked Steam profile splitting Diamonds and event progress.

Week 2+ status (August 6, 2026)

The day-by-day launch notes above stay useful as historical reference. As of August 6:

  • Hello! Brand New Summer! ended August 5, 19:59 JST — summer Event Pt bonuses are gone; watch Next Event for the August 6, 18:00 JST in-game reveal
  • Match Cooking ranking resets today (Aug 6) — use Mini-Game Boost x10 on post-reset record pushes
  • Extra Song Campaign day 14 of 1522 of 25 songs live; campaign ends August 7
  • Summer gacha ends tomorrow, August 7, 10:59 JST
  • Current priorities: Megasphere mini-games for coins, Holomem Stage chains, Diamond discipline, daily song check until campaign ends

After week one

Launch week bonuses taper but Extra Song Campaign continues until August 7 and Brand New Summer! until August 5. Keep the morning song check habit. Bookmark the events hub for hololive 9th anniversary teasers around October 2026. Explore the full Dream Park hub as you expand beyond Megasphere.

Enjoy the hololive English Song Introduction PV for EN roster tracks entering the library during live service.

FAQ

Frequently Asked Questions

Quick answers to the most common questions about hololive Dreams.

What should I do daily during hololive Dreams launch week?

Run the 15-minute loop: login and claim bonus, check Extra Song Campaign announcements, play new songs on Normal once, clear rhythm dailies, advance one park quest or facility step, and talk to holomem with quest markers.

How important is the login bonus streak in the first week?

Very important. The Release Celebration Login Bonus grants Diamonds equal to ten gacha pulls across consecutive days. Missing a single day during launch week costs more than skipping one Hard chart clear.

Should I spend Diamonds during the first week?

Use free tickets first. Save premium Diamonds for limited banners unless a launch rate-up features your oshi. Avoid standard pool dumps and stamina refreshes on normal days.

When should I focus on Megasphere vs Harmony Garden?

Complete Harmony Garden main story and Gen 3 facility first. Megasphere unlocks afterward and adds mini-games like Mega Circuit. Rushing Megasphere before Harmony milestones wastes quest rewards.